Post by Valas Hune on Aug 3, 2006 17:45:52 GMT -5
Courtesy of KThomas of GameFAQs...
| Weaponry Fun |
SOCOM
Description:
The Mark 23 Model 0 U.S. SOCOM was adopted as the standard service weapon for
advanced combat personnel. It successfully passed a 30,000 round endurance firing
test and extreme temperature tests. Special features include a laser-aiming
module, a buffer system for minimized recoil forces, corrosive-resistant coatings
on al metal components, and a polygon barrel of hard chrome plated internally.
There are no other pistols with this all-around precision and durability.
Fun Stuff:
1. Combo it. Punch, Punch, Fire.
2. Mess with guards till you're bored and take 'em out.
3. See how far you can be away from them and still pick them off.
4. It's about the only weapon you can use w/o being detected easily,
see how well you can hide, pop out, fire, and re-hide. Dun pop out and
give them 3, pop out, one shot, pop out again as they pass, one shot,
then once more.
FA-MAS
Description:
Encompassing assault firing and support firing, the FA-MAS is solid and
reliable, withstanding water, mud, sand, and dust tests without loss of
preformance. It is compact, light, streamlines, and prefectly balanced around the
pistol grip.
Fun Stuff:
1. Run around with it whilst holding fire.
2. Be creative.
Grenades
Description:
Also known as Frag Grenades or Fragmentation Grenades, these are explosive
devices set to detonate after a five second delay. Causing noise to alert any
nearby guard or sensor, these are mainly used to take out vehicles or to blow away
advacing enemies by less-than-subtle operatives.
Fun Stuff:
1. Drop and Forget.
2. KAMIKAZE RUNS. Hold Square and run into people.
Stun Grenades
Description:
Also know as the Flash or Flash-Bang Grenade, this temporarily disables all
enemies within a user's line of sight. Highly charged and tightly packed magnesium
reacts to friction, detonating after five seconds once the safety pin is pulled.
Fun Stuff:
1. Drop and Forget.
2. Ugh, I hate these things. Not worth messing w/ when you get instant
detection, lest you want to spawn more enemies.
Chaff Grenades
Description:
Dispersing microscopic metal shards into the surrounding air, the Chaff
Grenade effectivly jams any enemy sensory system for ten seconds. This rendors the
operative invisible to all cameras and sensors, but also blocks your own radar, so
it is advisable to locate any enemy soldiers before utilizing it. The explosive
delay is about five seconds, and the blast damage is negligible.
Fun Stuff:
1. Absolutely nothing. "Lookit me I can disable cameras and radar."
Nikita Missiles
Description:
The Nikita Personal Remote Rocket Launcher. A prototype missile launcher
code named Nikita, utilizing satellite radar tracking systams, AWACS aircraft data
and soliton technology, a small, fully controllable rocket can be used to seek and
destroy targets from enemy soldiers to machinery. Current field testing has proved
inconclusive, so try a number of different tactics with this equipment.
Fun Stuff:
1. Go for a guard and watch him go "!" and just stare the missile down
as you shove it down his throat.
2. Practice control of the missiles. Try to master them.
PSG-1
Description:
Arguably the most accurate semi-auto in the world. The accuracy standard has
been field tested: 50 rounds of ammo into an 80 millimeter circle at 300 meters.
The main reason for utilization and procurement in this op is that the PSG-1 ejects
spent shells to a distance of around ten feet, thus lessening a foe's ability to
judge the shooters position. Another reason is that the extremely accurate sights
have a default setting of 600 meters, the optimal engagement range.
Fun Stuff:
1. God I love sniping.
2. Practice clean headshots.
3. Smoke a cigarette rather than use a diazepam.
Stinger Missiles
Description:
The Stinger missile launching system employs a unique two-color, infrared-
ultraviolet detector using fire-and-forget technology. This ensures high
survivability and maximum impact, even in the heaviest countermeasure situations.
The Stingers modular design and greater-than-90% hit ration have kept it at the
forefront of missile technology.
Fun Stuff:
1. Waste them on guards, can't really go wrong when your games only
there to mess around.
2. Take out all the cameras.
3. I'll put it blunt: Blow nuts up.
Claymores
Description:
A directional anti-personnel mine.
Fun Stuff:
1. Memorize a guards path, wait for him to leave one area and put a
claymore there. Then watch, proceeded to a point and laugh when he
runs into it.
2. Make a friend leave the room, make a maze some where, and tell him
to run through it. Be evil and place C4 near each one so if he decides
to be lame you can just slam the circle button on him.
C4
Description:
This volatile plastic explosive works by a remote sensor mechanism and can be
set on a wall, a floor, or even another human.
Fun Stuff:
1. Memorize a guards path, wait for him to leave one area and place C4
there. Then watch, and proceed to point and laugh as you click the
button.
2. Do the above but make it so he's walking towards you, then right
after he passes over it and is to the side of it you are, det it and
watch him fly at you. Point and laugh.
3. Place it on the guards back, and click the button.
4. I'll put it blunt too: Blow nuts up.
| Inventory Fun |
Bandanna
Description:
Wear it for unlimited ammo.
Fun Stuff:
1. Unlimited Ammo. Raise hell.
Optic Camo
Description:
The invso suit. Wear it and you're a blur people are too stupid to try
shooting at.
Fun Stuff:
1. Walk up to a guard, launch your punch-punch-kick combo. When he
get's up, laugh as he doesn't know what hit him.
2. Run circles around the guards.
3. Grab a guard and drag him infront of another guard. Watch the "!"
expression.
4. Just mess with them till you're so bored with them you shove some on
his back.
Boxes
Description:
Great for hiding in. Great for laughs. Great for getting around. Any
questions?
Fun Stuff:
1. Hop in one and walk into a guards path (way ahead of him). Laugh as
he looks at you and goes. "What's da box?"
2. Get into one, wait for a guard to pass, pop out, (SOCOM Equipped)
Punch, Punch, Fire, get back into the box. Repeat until caught or
guard dies.
3. Hop into a truck and skip a whole cd's worth of running.
(helipad<->snowfield)
4. Tap on something, hide in the box. Wait for the foolish guard to
turn away, then hop out. Repeat, and proceed to laugh.<submitted by
James Morey>
| Location Fun |
Helipad
Description:
Location just after you get on the elevator. Great place to have fun, guards
are easy to spawn, and their movement patterns should have been memorized during
the first run through the game.
Fun Stuff:
1. Pick off the guard on the balcony w/ the PSG-1 (hard to find a good
spot where you can actually hit him.
2. Run up to the balcony and toss the guard off.
3. Go up to the balcony, hide in the first nook (w/o the vent). Wait
for him, and proceed to kill him in any means you find enjoyable.
4. Go to the same place as above and get down into a box whilst in the
nook. Wait for him to turn his back to you and stop. Now pop out of
the box, punch-punch-fire (SOCOM), and duck into the box again. If you
do this successfully, and you're on easy, he'll just look at the box
and walk off. Repeat until he dies.
5. Helipad Boxing, complete with spotlights and armed opponents. Don't
use the weapons here except to pop them as you feel like going on to
the next challenger. When they run up, circle them so they don't pick
you off, then throw them or unleash the punch, punch, kick combo on
them. Wait for them to get up, and do whatever you like. Whenever you
want a new challenger, just whip out Mr. SOCOM, Punch, punch, pop, pop,
pop.
6. Toy with the cargo guard. Whilst up there, knock on a box and run
to the other side of it, he'll go "?" and look for the sound, then find
your foot prints. Do some figure eights, and knock occasionally so he
doesn't loose interest. Just keep toying with him till you find it's
getting dull/redundant and knock once more, this time after knocking
just wait for him to start heading towards you and pick him off.
Bathroom
Description:
The room where the guards go to relieve themselves. To the left of Psycho Mantis's office.
Fun Stuff:
1. Hide in a stall w/ Nikita's equipped. Wait for some helpless guard
to walk in, stop at the urinal and begin his relieving. Fire off a
Nikita, guide it to him, and just laugh as he dies at the john.
<submitted by Chris Warren>
2. Stick some C4 up to the urinal, and return to your safe little
stall. Wait for yet another helpless guard to walk in, unzip, and
begin his natural calling. At any time you find most humorous, click
the button, and watch yet another die at the john. Sucks to be the
guard. <submitted by Chris Warren>
3. I should beable to just say "Optic Camo", but I dunno if everyone
would get it. Pop on the optic camo, and beat the crap out of the
urinating guard. Proceed to point and laugh. <submitted by Chris
Warren>
Blast Furnace
Description:
Really hot place with the molten steel boiling and the annoying part where
you have to walk across the narrow beam to continue.
Fun Stuff:
1. Toss the guards into the molten steel.
2. Make straight runs through the steam room and see if you can make it
w/o stopping and not getting hit by steam. No circle bs, just one
straight shot.
3. Toy with the guards some, you can never kill too many. Well you
can, but not if you've made a char just to mess around w/ like me
| CODEC Fun |
Mei Ling
Description:
The cute lil Chinese woman w/ the cute lil accent that saves your data. ;p
Fun Stuff:
1. Call her (I think) 10 times and each time just hit cancel. She'll
stick her tongue out at you.
Naomi Hunter
Description:
Medical woman who doesn't know who gave her the life she has.
Fun Stuff:
1. Call her whilst smoking. Prepare for a lecture. <submitted by Chris
Warren>
Roy Campbell
Description:
Commander of your operation.
Fun Stuff:
1. Kill the ravens in the cargo elevator. <submitted by Chris Warren>
2. I forget where, but kill rats there.
| Weaponry Fun |
SOCOM
Description:
The Mark 23 Model 0 U.S. SOCOM was adopted as the standard service weapon for
advanced combat personnel. It successfully passed a 30,000 round endurance firing
test and extreme temperature tests. Special features include a laser-aiming
module, a buffer system for minimized recoil forces, corrosive-resistant coatings
on al metal components, and a polygon barrel of hard chrome plated internally.
There are no other pistols with this all-around precision and durability.
Fun Stuff:
1. Combo it. Punch, Punch, Fire.
2. Mess with guards till you're bored and take 'em out.
3. See how far you can be away from them and still pick them off.
4. It's about the only weapon you can use w/o being detected easily,
see how well you can hide, pop out, fire, and re-hide. Dun pop out and
give them 3, pop out, one shot, pop out again as they pass, one shot,
then once more.
FA-MAS
Description:
Encompassing assault firing and support firing, the FA-MAS is solid and
reliable, withstanding water, mud, sand, and dust tests without loss of
preformance. It is compact, light, streamlines, and prefectly balanced around the
pistol grip.
Fun Stuff:
1. Run around with it whilst holding fire.
2. Be creative.
Grenades
Description:
Also known as Frag Grenades or Fragmentation Grenades, these are explosive
devices set to detonate after a five second delay. Causing noise to alert any
nearby guard or sensor, these are mainly used to take out vehicles or to blow away
advacing enemies by less-than-subtle operatives.
Fun Stuff:
1. Drop and Forget.
2. KAMIKAZE RUNS. Hold Square and run into people.
Stun Grenades
Description:
Also know as the Flash or Flash-Bang Grenade, this temporarily disables all
enemies within a user's line of sight. Highly charged and tightly packed magnesium
reacts to friction, detonating after five seconds once the safety pin is pulled.
Fun Stuff:
1. Drop and Forget.
2. Ugh, I hate these things. Not worth messing w/ when you get instant
detection, lest you want to spawn more enemies.
Chaff Grenades
Description:
Dispersing microscopic metal shards into the surrounding air, the Chaff
Grenade effectivly jams any enemy sensory system for ten seconds. This rendors the
operative invisible to all cameras and sensors, but also blocks your own radar, so
it is advisable to locate any enemy soldiers before utilizing it. The explosive
delay is about five seconds, and the blast damage is negligible.
Fun Stuff:
1. Absolutely nothing. "Lookit me I can disable cameras and radar."
Nikita Missiles
Description:
The Nikita Personal Remote Rocket Launcher. A prototype missile launcher
code named Nikita, utilizing satellite radar tracking systams, AWACS aircraft data
and soliton technology, a small, fully controllable rocket can be used to seek and
destroy targets from enemy soldiers to machinery. Current field testing has proved
inconclusive, so try a number of different tactics with this equipment.
Fun Stuff:
1. Go for a guard and watch him go "!" and just stare the missile down
as you shove it down his throat.
2. Practice control of the missiles. Try to master them.
PSG-1
Description:
Arguably the most accurate semi-auto in the world. The accuracy standard has
been field tested: 50 rounds of ammo into an 80 millimeter circle at 300 meters.
The main reason for utilization and procurement in this op is that the PSG-1 ejects
spent shells to a distance of around ten feet, thus lessening a foe's ability to
judge the shooters position. Another reason is that the extremely accurate sights
have a default setting of 600 meters, the optimal engagement range.
Fun Stuff:
1. God I love sniping.
2. Practice clean headshots.
3. Smoke a cigarette rather than use a diazepam.
Stinger Missiles
Description:
The Stinger missile launching system employs a unique two-color, infrared-
ultraviolet detector using fire-and-forget technology. This ensures high
survivability and maximum impact, even in the heaviest countermeasure situations.
The Stingers modular design and greater-than-90% hit ration have kept it at the
forefront of missile technology.
Fun Stuff:
1. Waste them on guards, can't really go wrong when your games only
there to mess around.
2. Take out all the cameras.
3. I'll put it blunt: Blow nuts up.
Claymores
Description:
A directional anti-personnel mine.
Fun Stuff:
1. Memorize a guards path, wait for him to leave one area and put a
claymore there. Then watch, proceeded to a point and laugh when he
runs into it.
2. Make a friend leave the room, make a maze some where, and tell him
to run through it. Be evil and place C4 near each one so if he decides
to be lame you can just slam the circle button on him.
C4
Description:
This volatile plastic explosive works by a remote sensor mechanism and can be
set on a wall, a floor, or even another human.
Fun Stuff:
1. Memorize a guards path, wait for him to leave one area and place C4
there. Then watch, and proceed to point and laugh as you click the
button.
2. Do the above but make it so he's walking towards you, then right
after he passes over it and is to the side of it you are, det it and
watch him fly at you. Point and laugh.
3. Place it on the guards back, and click the button.
4. I'll put it blunt too: Blow nuts up.
| Inventory Fun |
Bandanna
Description:
Wear it for unlimited ammo.
Fun Stuff:
1. Unlimited Ammo. Raise hell.
Optic Camo
Description:
The invso suit. Wear it and you're a blur people are too stupid to try
shooting at.
Fun Stuff:
1. Walk up to a guard, launch your punch-punch-kick combo. When he
get's up, laugh as he doesn't know what hit him.
2. Run circles around the guards.
3. Grab a guard and drag him infront of another guard. Watch the "!"
expression.
4. Just mess with them till you're so bored with them you shove some on
his back.
Boxes
Description:
Great for hiding in. Great for laughs. Great for getting around. Any
questions?
Fun Stuff:
1. Hop in one and walk into a guards path (way ahead of him). Laugh as
he looks at you and goes. "What's da box?"
2. Get into one, wait for a guard to pass, pop out, (SOCOM Equipped)
Punch, Punch, Fire, get back into the box. Repeat until caught or
guard dies.
3. Hop into a truck and skip a whole cd's worth of running.
(helipad<->snowfield)
4. Tap on something, hide in the box. Wait for the foolish guard to
turn away, then hop out. Repeat, and proceed to laugh.<submitted by
James Morey>
| Location Fun |
Helipad
Description:
Location just after you get on the elevator. Great place to have fun, guards
are easy to spawn, and their movement patterns should have been memorized during
the first run through the game.
Fun Stuff:
1. Pick off the guard on the balcony w/ the PSG-1 (hard to find a good
spot where you can actually hit him.
2. Run up to the balcony and toss the guard off.
3. Go up to the balcony, hide in the first nook (w/o the vent). Wait
for him, and proceed to kill him in any means you find enjoyable.
4. Go to the same place as above and get down into a box whilst in the
nook. Wait for him to turn his back to you and stop. Now pop out of
the box, punch-punch-fire (SOCOM), and duck into the box again. If you
do this successfully, and you're on easy, he'll just look at the box
and walk off. Repeat until he dies.
5. Helipad Boxing, complete with spotlights and armed opponents. Don't
use the weapons here except to pop them as you feel like going on to
the next challenger. When they run up, circle them so they don't pick
you off, then throw them or unleash the punch, punch, kick combo on
them. Wait for them to get up, and do whatever you like. Whenever you
want a new challenger, just whip out Mr. SOCOM, Punch, punch, pop, pop,
pop.
6. Toy with the cargo guard. Whilst up there, knock on a box and run
to the other side of it, he'll go "?" and look for the sound, then find
your foot prints. Do some figure eights, and knock occasionally so he
doesn't loose interest. Just keep toying with him till you find it's
getting dull/redundant and knock once more, this time after knocking
just wait for him to start heading towards you and pick him off.
Bathroom
Description:
The room where the guards go to relieve themselves. To the left of Psycho Mantis's office.
Fun Stuff:
1. Hide in a stall w/ Nikita's equipped. Wait for some helpless guard
to walk in, stop at the urinal and begin his relieving. Fire off a
Nikita, guide it to him, and just laugh as he dies at the john.
<submitted by Chris Warren>
2. Stick some C4 up to the urinal, and return to your safe little
stall. Wait for yet another helpless guard to walk in, unzip, and
begin his natural calling. At any time you find most humorous, click
the button, and watch yet another die at the john. Sucks to be the
guard. <submitted by Chris Warren>
3. I should beable to just say "Optic Camo", but I dunno if everyone
would get it. Pop on the optic camo, and beat the crap out of the
urinating guard. Proceed to point and laugh. <submitted by Chris
Warren>
Blast Furnace
Description:
Really hot place with the molten steel boiling and the annoying part where
you have to walk across the narrow beam to continue.
Fun Stuff:
1. Toss the guards into the molten steel.
2. Make straight runs through the steam room and see if you can make it
w/o stopping and not getting hit by steam. No circle bs, just one
straight shot.
3. Toy with the guards some, you can never kill too many. Well you
can, but not if you've made a char just to mess around w/ like me
| CODEC Fun |
Mei Ling
Description:
The cute lil Chinese woman w/ the cute lil accent that saves your data. ;p
Fun Stuff:
1. Call her (I think) 10 times and each time just hit cancel. She'll
stick her tongue out at you.
Naomi Hunter
Description:
Medical woman who doesn't know who gave her the life she has.
Fun Stuff:
1. Call her whilst smoking. Prepare for a lecture. <submitted by Chris
Warren>
Roy Campbell
Description:
Commander of your operation.
Fun Stuff:
1. Kill the ravens in the cargo elevator. <submitted by Chris Warren>
2. I forget where, but kill rats there.